Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Roach Tycoon

Roach Tycoon

A Roblox experience owned by CrimsonHeart Studio.

TycoonENTycoonInsectsSimulation

Roach Tycoon is a tycoon experience created on November 20, 2022. The game has accumulated 15,283,066 lifetime visits and 56,402 favorites. It currently has 0 players online. The title holds a 77% like percentage. The experience is categorized under the tycoon genre.

Description (written by the developer; not a statement by this register)

🪳 Welcome to Roach Tycoon! 🏢💥 🐜 Build your roach empire, discover new roach types, and unlock crazy ways to squash them! 💥 Can you become the ultimate roach master? 😎✨ 🎮 Features: 🏢 Build and upgrade your tycoon! 🪳 Discover unique roaches as you grow! 💣 Unlock funny ways to squash them! 🔨💥 🔓 Premium Benefit: +25% Cash Bonus! 💸 👍 20k Likes Goal for codes and updates! ⭐ 50k Favorites Goal to unlock exclusive rewards! 🎁✨ Tags: Roach Tycoon, Simulation, Fun, Pets, Squash Game, Empire. 📌 Don’t forget to like 👍 and favorite ⭐ to help us reach our goals! 😊💖

Last updated by the developer 13 Oct 2024, 20:38 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
15,283,066
lifetime visits
77%
liked (14,323 👍 / 4,376 👎)
56,392
favourites (3.7 per 1k visits)
20 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
599 R$
Auto Collect
299 R$
Auto Baller
199 R$
Auto Flush
199 R$
Auto Stomp
199 R$
Auto Blend
199 R$
Auto Wash
199 R$
Auto Spray
199 R$
Sprint
199 R$
Auto Swat
199 R$
Auto Vacuum
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,461,058 · 100.0% win
Obby Master · progression1,976,411 · 80.0% win
Meet All The Homies · social543,400 · 40.0% win
Spray · collection414,647 · 40.0% win
Washer · other73,942 · 0.00% win
Blender · other26,029 · 0.00% win
Stomper · other10,745 · 0.00% win
Toilet · other6,115 · 0.00% win
Baller · other3,669 · 0.00% win
Vacuum · other2,468 · 0.00% win
Bubblegum Opalite Crown · collection2,316 · 0.00% win
Moonstone Seraphic Crown Redeem Ticket · other1,682 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0577no change
23 Aug 2026, 17:4777no change
13 Aug 2026, 17:4677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.