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Raise a Rabbit: Rescripted

Raise a Rabbit: Rescripted

A Roblox experience owned by Nothing Salad Official.

SimulatorENpet simulationremakelegacy collection

Description (written by the developer; not a statement by this register)

This is a orginal version of raise a rabbit but rescripted to make it less messy Focus's remake Original game: https://www.roblox.com/games/9533397708/Raise-a-Rabbit-dead-project For controller press Select to toggle the virtual cursor. (1st game in the LEGACY collection)

Last updated by the developer 21 Sept 2025, 15:49 UTC.

0
playing (measured 11 Aug 2026, 08:21 UTC)
20,704
lifetime visits
90%
liked (36 👍 / 4 👎)
103
favourites (5.0 per 1k visits)
21 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

money
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,130 · 0.00% win
Death2,152 · 0.00% win
Vehicular Manslaughter · other495 · 0.00% win
I LOVE MONEY · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.