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Ball Tag

Ball Tag

A Roblox experience owned by AKrow's Nest.

Social & hangoutENtagfreeze tagmultiplayer

Ball Tag is a social-hangout experience created on 2022-11-21. The game has accumulated 8,560,925 lifetime visits and 16,093 favorites. Currently, zero users are playing. The title holds a 68% like percentage. It features four modes, including freeze tag, where players roll as balls to tag others.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Ball Tag! - ⚽ Roll around as a ball tagging others - 🕹️ 4 different modes to enjoy including freeze tag - 🥇 Win by tagging others or not getting tagged 🩷 Be sure to like and favorite the game!

Last updated by the developer 19 Jul 2026, 15:42 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
8,560,925
lifetime visits
68%
liked (8,973 👍 / 4,179 👎)
16,104
favourites (1.9 per 1k visits)
21 November 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:385first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Ball
800 R$
Buy All Faces
500 R$
Buy All Trails
500 R$
The RGB Trail
80 R$
The Sandstorm Ball
80 R$
The Nebula Ball
80 R$
The RGB Ball
80 R$
The Brain Ball
80 R$
The Plasma Ball
80 R$
The Sun Ball
80 R$
The Purple Smoke Trail
80 R$
The Fiery Smoke Trail
80 R$
The Sandstorm Trail
80 R$
The Green Smoke Trail
80 R$
The Nebula Trail
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,531,599 · 100.0% win
First Round! · welcome2,008,654 · 9.5% win
First Runner Win! · progression838,196 · 0.00% win
First Tagger Win! · progression816,193 · 14.3% win
1K Total Coins! · collection472,763 · 0.00% win
Play 10 Rounds! · progression226,477 · 0.00% win
3 Win Streak! · progression195,488 · 0.00% win
Play For 1 Hour! · other171,598 · 0.00% win
Infect 3 People In 1 Round! · other161,910 · 0.00% win
Freeze 3 People In 1 Round! · progression158,368 · 0.00% win
Collect 100 Coins! · collection135,704 · 0.00% win
Open 10 Crates! · collection119,332 · 0.00% win
5th Runner Win! · progression106,026 · 0.00% win
Hold The Crown For 5 Minutes! · progression89,553 · 0.00% win
Win 10 Rounds! · progression67,638 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked2 October 2026 — 68 % liked12 October 2026 — 68 % liked22 October 2026 — 68 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:3268no change
12 Oct 2026, 21:3068no change
2 Oct 2026, 21:2368no change
22 Sept 2026, 21:2368no change
12 Sept 2026, 21:2268no change
2 Sept 2026, 21:2168no change
23 Aug 2026, 21:2068no change
13 Aug 2026, 21:1968first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.