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ProTube Race Clicker

ProTube Race Clicker

A Roblox experience owned by WOJAN STUDIO.

Clicker & idleENclickerpet simulatorarena

ProTube Race Clicker is a clicker-idle experience created on 2022-11-21. The game has recorded 18,649,186 lifetime visits and 48,597 favorites. Currently, zero users are playing. The title maintains a 97% like percentage among its audience.

Description (written by the developer; not a statement by this register)

🏁🌍 Welcome to the ProTube Race Clicker 🌍🏁 🖥️REDEEM CODE: INSANE50K !🖥️ 💡❓ How to play ❓💡 🏃 Click to become faster! 🏃 🐱🐶 Buy Eggs with Pets to get more speed 🐶🐱 🎥 Buy Crates with Tools to have more powerful clicks 🎥 🕵🏻 Discover new Arenas, Pets and Tools 🕵🏻 ⭐ 30% Luck Boost for Roblox Premium Members ⭐ 🤗 Invite your friends and have fun together! 🤗 👍👁️ Don't forget to leave a like and favourite ProTube 👁️👍 ❤ Follow @W0JAN and @pazdanmichal2 ❤

Last updated by the developer 7 Nov 2025, 21:57 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
18,649,186
lifetime visits
97%
liked (80,432 👍 / 2,492 👎)
48,588
favourites (2.6 per 1k visits)
21 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Pets Equip
500 R$
2x Luck
400 R$
Super Acceleration
350 R$
Auto Click
350 R$
Triple Hatch
300 R$
2x Subs
300 R$
+50% Lucky
250 R$
Auto Hatch
250 R$
+50 storage
200 R$
2x Clicks
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Iron World · progression7,661,412 · 100.0% win
Bronze World · progression671,284 · 0.00% win
Silver World · progression207,825 · 0.00% win
Gold World · progression113,544 · 0.00% win
Diamond World · progression66,186 · 0.00% win
Ruby World · progression39,647 · 0.00% win
Emerald World · progression20,957 · 0.00% win
Amethist World · progression12,328 · 0.00% win
Moon World · progression6,496 · 0.00% win
Spacestone World · other4,298 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1797no change
23 Aug 2026, 17:0097no change
13 Aug 2026, 16:5397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.