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metal pipe fight (mega update)

metal pipe fight (mega update)

A Roblox experience owned by Friends only zhaiackthird.

Description (written by the developer; not a statement by this register)

mega update notes (v1.2): -added map rotation (i think its broken) -added map voting -added/fixed metal pipe animations -made the metal pipe look more metal -disabled the falling light on boxing area for bug fix -added four new maps -removed broken drinking animation (will re-add later) -fixed horribly made invisible walls -added a lobby -added new music -removed some death sounds -lowered the volume of sounds -new badges (may be broken) -removed death text because they were annoying -lowered the respawn time -wendys lemonade is much quiter on equip -added a secret -made a horrible mistake making this game -im out of things i did please help me attack people with your metal pipe while healing yourself with some wendys lemonade *metal pipe sfx*

Last updated by the developer 6 Aug 2024, 02:49 UTC.

0
playing (measured 13 Sept 2026, 05:02 UTC)
591
lifetime visits
100%
liked (4 👍 / 0 👎)
5
favourites (8.5 per 1k visits)
22 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 05:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

get crushed · other53 · 0.00% win
speed bump · other43 · 0.00% win
rookie time waster · other11 · 0.00% win
professional time waster · other11 · 0.00% win
first kill · other8 · 0.00% win
awesome · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.