Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Limited Deaths Difficulty Chart Obby

Limited Deaths Difficulty Chart Obby

A Roblox experience owned by Master Obbies.

ObbyENdifficulty chartrebirth mechaniccosmetic rewards

Limited Deaths Difficulty Chart Obby is an obby experience created on 2022-11-22. It has accumulated 21,804,962 lifetime visits and 34,347 favorites. Currently, 8 players are active. The experience holds a 41% like percentage. It features 160 stages ranging from Effortless to Hell, with a rebirth system for cosmetic items.

Description (written by the developer; not a statement by this register)

💀 In this difficulty chart if you die too many times on a difficulty, you have to start it again! 🏁 Once you've got as far as you possibly can you can rebirth to collect Master Points to spend on cosmetic items like trails and halos! 👺 Currently featuring 160 stages from Effortless to Hell! 📈 Your progress saves so you can always return to the last stage you completed!

Last updated by the developer 22 Jun 2026, 11:40 UTC.

8
playing (measured 10 Aug 2026, 15:01 UTC)
21,804,962
lifetime visits
41%
liked (14,998 👍 / 21,769 👎)
34,409
favourites (1.6 per 1k visits)
22 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:017first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome7,252,410 · 52.3% win
Effortless · other6,171,069 · 41.5% win
Very Easy · other5,446,186 · 37.1% win
Easy · other4,423,471 · 32.1% win
Medium · other2,484,819 · 23.0% win
Hard · other1,430,167 · 17.6% win
Difficult · other717,381 · 9.9% win
Challenging · other355,072 · 7.1% win
Intense · other204,585 · 6.6% win
Intense+ · other136,700 · 5.8% win
Insane · other84,810 · 5.3% win
Insane+ · progression62,878 · 4.9% win
Extreme · other35,770 · 2.6% win
Extreme+ · progression26,114 · 3.1% win
Nightmare · other8,749 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4113 August 2026 — 41 % liked23 August 2026 — 41 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:2341no change
13 Aug 2026, 16:1841first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.