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Limited Deaths Difficulty Chart Obby

Limited Deaths Difficulty Chart Obby

A Roblox experience owned by Master Obbies.

ObbyENdifficulty chartrebirth mechaniccosmetic rewards

Limited Deaths Difficulty Chart Obby is an obby experience created on 2022-11-22. It has accumulated 21,804,962 lifetime visits and 34,347 favorites. Currently, 8 players are active. The experience holds a 41% like percentage. It features 160 stages ranging from Effortless to Hell, with a rebirth system for cosmetic items.

Description (written by the developer; not a statement by this register)

💀 In this difficulty chart if you die too many times on a difficulty, you have to start it again! 🏁 Once you've got as far as you possibly can you can rebirth to collect Master Points to spend on cosmetic items like trails and halos! 👺 Currently featuring 160 stages from Effortless to Hell! 📈 Your progress saves so you can always return to the last stage you completed!

Last updated by the developer 22 Jun 2026, 11:40 UTC.

8
playing (measured 10 Aug 2026, 15:01 UTC)
21,804,962
lifetime visits
41%
liked (15,282 👍 / 21,800 👎)
34,505
favourites (1.6 per 1k visits)
22 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:017first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome7,261,142 · 64.5% win
Effortless · other6,178,443 · 57.9% win
Very Easy · other5,452,730 · 52.3% win
Easy · other4,429,254 · 46.2% win
Medium · other2,489,334 · 29.2% win
Hard · other1,433,669 · 22.6% win
Difficult · other719,757 · 13.2% win
Challenging · other356,811 · 9.4% win
Intense · other205,885 · 4.4% win
Intense+ · other137,820 · 3.9% win
Insane · other85,726 · 3.3% win
Insane+ · progression63,610 · 2.2% win
Extreme · other36,402 · 3.9% win
Extreme+ · progression26,664 · 2.8% win
Nightmare · other8,749 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4113 August 2026 — 41 % liked23 August 2026 — 41 % liked2 September 2026 — 41 % liked12 September 2026 — 41 % liked22 September 2026 — 41 % liked2 October 2026 — 41 % liked12 October 2026 — 41 % liked22 October 2026 — 41 % liked1 November 2026 — 41 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:0041no change
22 Oct 2026, 16:5241no change
12 Oct 2026, 16:5041no change
2 Oct 2026, 16:4941no change
22 Sept 2026, 16:4841no change
12 Sept 2026, 16:4641no change
2 Sept 2026, 16:3841no change
23 Aug 2026, 16:2341no change
13 Aug 2026, 16:1841first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.