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Cultivation of Realms Update 4.9

Cultivation of Realms Update 4.9

A Roblox experience owned by Think Inspire & Create.

SimulatorENManhwaMurimAFK Simulator

Cultivation of Realms Update 4.9 is a simulator experience created on 2022-11-22. It has recorded 1,706,249 lifetime visits and 14,146 favorites. The current like percentage stands at 79. Zero users are playing at this time. The game focuses on cultivation mechanics and exploration within the simulator genre.

Description (written by the developer; not a statement by this register)

In this game you must figure out how to achieve Higher Realms by cultivating and exploring the world, discovering new sources of power, and meeting other cultivators in your adventure, the travel is long but only these worthy ones will achieve to the top. Update 4.9, Lot of new mechanics, Bundle and much more!!!!! * This game is AFK simulator tags: Manwha, Murim, Martial Arts, Cultivation, Exploration, Simulator

Last updated by the developer 6 May 2026, 19:42 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
1,706,249
lifetime visits
79%
liked (5,390 👍 / 1,470 👎)
14,143
favourites (8.3 per 1k visits)
22 November 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played Cultivation of Realms for the first time! · welcome221,235 · 0.00% win
Meet The Creator !! · welcome2,385 · 0.00% win
You found a game developer!! · secret4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3179no change
24 Aug 2026, 11:0479no change
14 Aug 2026, 11:0379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.