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Growing Simulator 3

Growing Simulator 3

A Roblox experience owned by Grow and Shrink Simulator: Reborn.

SimulatorENgrowth mechanicspvp combatsimulator

Description (written by the developer; not a statement by this register)

Welcome to Growing Simulator! 🔧 This game is still in its testing stages, there is still many more to be added, improved and fixed. 👍 Like the game for more updates! Got any suggestions/bug reports? Please say in the group wall so the game can be improved. 👑 Grow to be the biggest and strongest player alive. 🍔 Eat food randomly scattered around to map to gain size faster. 🧰 Upgrade food, boosts and more to get more growth size/higher levels. ⚔️ Stomp and fight other players to prevent them from getting to your size. 💸 Want to have more fun/get a better advantage over others and unlock stuff you usually shouldn't be able to? Check out the shop to buy gears or boosts to help you! GROUP: Join the group for a FREE speed coil and level 2 Growth Boost!

Last updated by the developer 15 Jun 2024, 16:01 UTC.

0
playing (measured 11 Aug 2026, 03:17 UTC)
93,090
lifetime visits
84%
liked (123 👍 / 24 👎)
237
favourites (2.5 per 1k visits)
22 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
x2 Money
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Size 25 · other21,598 · 0.00% win
Size 50 · other16,212 · 0.00% win
Size 100 · other10,372 · 0.00% win
Size 125 · other115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.