Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Roblox Powwow [All Nations]

Roblox Powwow [All Nations]

A Roblox experience owned by First Nations Entertainment.

Social & hangoutENcultural simulationnative americansocial gathering

Description (written by the developer; not a statement by this register)

First official Roblox Powwow, all nations welcome! Powwow, a celebration of Native American culture in which people from diverse indigenous nations gather for the purpose of dancing, singing, and honouring the traditions of their ancestors. Developed by Tyrosaur

Last updated by the developer 13 Oct 2024, 22:21 UTC.

0
playing (measured 11 Aug 2026, 00:39 UTC)
99,164
lifetime visits
96%
liked (1,048 👍 / 42 👎)
1,714
favourites (17.3 per 1k visits)
22 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Funny Titles
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Roblox Powwow! · welcome41,604 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked14 September 2026 — 96 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 12:4996no change
15 Aug 2026, 11:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.