Cabin Tycoon
A Roblox experience owned by THEAM STUDIOS.
TycoonENtycoonroleplaywilderness
Cabin Tycoon is a tycoon experience created on 2022-11-23. The game has accumulated 5,100,258 lifetime visits and 35,759 favorites. It holds a 95% like percentage. Currently, zero players are active in the experience. The description highlights vehicle updates and cabin roleplaying features within a wilderness setting.
Description (written by the developer; not a statement by this register)
🏕️ Welcome to Cabin Tycoon! 🚗 The vehicle update has been released! We've got a wide range of vehicles to choose from to explore the expanding map! From normal economy cars to super-fast luxury vehicles, you can get them all in the vehicle shop! Full update log can be found below! 🚗 📖 Update Log: https://devforum.roblox.com/t/cabin-tycoon-update-log/ 🌲 Work to create your own cabin in the wilderness! Spend time roleplaying with friends in your luxurious cabins, visit landmarks in the map and watch out for the wild animals that you may come across! ❗ Make sure to join the group to get a $5,000 boost in cash! ❗ 🏆 Press the follow button to find out about new updates! If you’re on a phone or tablet, tap •••, then press follow! 👍 Make sure to like the game to support future updates! 💾 Tycoon progress saves for you to resume back 👏 Contribution credits: https://devforum.roblox.com/t/cabin-tycoon-credits/
Last updated by the developer 22 Mar 2024, 19:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:04 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:32 | 95 | no change |
| 24 Aug 2026, 01:23 | 95 | no change |
| 14 Aug 2026, 01:22 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.