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SkyCase Inc. Research Facility☢️

SkyCase Inc. Research Facility☢️

A Roblox experience owned by The GeantWorld's Studio.

SurvivalENsurvivalsimulationindustrial

Description (written by the developer; not a statement by this register)

Welcome to SIRF ! An underground situated in Europe. A powerful core managed by you. you need to survive to natural problems like meltdown and freezedown. Warning : ❗This game is very detailed 💻Max or 60% graphics recommended ⚠️Epilepsy Warning Inspired by : PBCC B core GICC notes : You can buy gamepass for support the project

Last updated by the developer 9 Jul 2026, 15:01 UTC.

0
playing (measured 11 Aug 2026, 19:32 UTC)
4,130
lifetime visits
88%
liked (35 👍 / 5 👎)
78
favourites (18.9 per 1k visits)
24 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Event keycard
450 R$
O5 Keycard
150 R$
Core Tablet
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to SIRF · welcome1,187 · 0.00% win
Your first Startup · progression800 · 0.00% win
Reactor core Meltdown · other204 · 0.00% win
Reactor core shutdown failure · other108 · 0.00% win
Reactor core Freezedown · other90 · 0.00% win
Reactor core shutdown success · progression14 · 0.00% win
troll · other11 · 0.00% win
Bunker · progression8 · 0.00% win
ESDS Activated · progression7 · 0.00% win
Startup Failure · other4 · 0.00% win
ESDS shutdown success · progression0 · 0.00% win
ESDS shutdown failure · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.