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PM 6:06: The Lost Mazes

PM 6:06: The Lost Mazes

A Roblox experience owned by Boi's Silly Workshop.

AdventureENmazebadgesminimalist

Description (written by the developer; not a statement by this register)

LEVEL BADGES ARE BROKEN AT THE MOMENT!!!!! DO NOT TRY AND GET ANY ... Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile Winning Smile

Last updated by the developer 12 Jul 2026, 09:47 UTC.

0
playing (measured 11 Aug 2026, 22:31 UTC)
49,754
lifetime visits
73%
liked (59 👍 / 22 👎)
185
favourites (3.7 per 1k visits)
24 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Eternal · other17,078 · 0.00% win
Awake · other3,383 · 0.00% win
[HELLHOLE] Sublevel 1 · progression150 · 0.00% win
wow cool im sad · other129 · 0.00% win
Sublevel 5 · progression104 · 0.00% win
[HELLHOLE] Sublevel 2 · progression86 · 0.00% win
[Error: Badge Not Found] · other85 · 0.00% win
PACKAGE HAS BEEN DROPPED OFF · other65 · 0.00% win
Caves · progression60 · 0.00% win
[HELLHOLE] Sublevel 3 · progression55 · 0.00% win
Defeat · other43 · 0.00% win
[REDACTED] · other29 · 0.00% win
Sections · other25 · 0.00% win
Event goes BRRRR · other22 · 0.00% win
Darkness · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked25 August 2026 — 73 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:1773no change
15 Aug 2026, 18:0073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.