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Escape from OXXO[UPDATE]

Escape from OXXO[UPDATE]

A Roblox experience owned by ObbysMX.

AdventureENescape roomhorrorbadge hunting

Escape from OXXO[UPDATE] is an adventure experience created on 2022-11-24. The game has accumulated 3,727,595 lifetime visits and 10,129 favorites. Currently, zero users are playing. The title holds a 44% like percentage. It is categorized under the adventure genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Can you escape the OXXO? 💥 Come and escape from the OXXO to win! 👍 Give us a like if you like the game! 🏆 Achieve escape to unlock a badge! ✔ Join the group to stay on top of updates! 🪲 Report bugs!

Last updated by the developer 19 May 2026, 21:01 UTC.

0
playing (measured 10 Aug 2026, 21:23 UTC)
3,727,595
lifetime visits
44%
liked (1,622 👍 / 2,053 👎)
10,125
favourites (2.7 per 1k visits)
24 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Empujar
59 R$
Coil de Gravedad
50 R$
Coil de Velocidad
30 R$
Tag de [⭐]
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome2,493,623 · 72.7% win
Escape the Oxo · progression177,487 · 0.00% win
You played with Gera · social4,162 · 0.00% win
You played with Artuube · social1,452 · 0.00% win
You played with rowi · social475 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4414 August 2026 — 44 % liked24 August 2026 — 44 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0144no change
14 Aug 2026, 04:0044first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.