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UTMM: Randomized!

UTMM: Randomized!

A Roblox experience owned by 〘UTMM: Randomized Faction〙.

RacingENUndertaleRPGBoss Fight

Description (written by the developer; not a statement by this register)

UTMM: Randomized is a Undertale Inspired RPG UTMM Styled Game! Featuring a bunch of bosses you can fight to your heart's content! Participate in Limited Events, and Holiday Events such as Halloween or Christmas! Challenge your friends to achieve your Greatest Peak! This game Uses the UTMM Kit, Made by A_RandomDoggo and Nikolander. This game was Inspired by Undertale, Created by Toby. Created by: Konan (@Zer0Svn) Assisted with Development: Mugster (@Haauloth), Ethanrock12355, KDetron, Name (@dylpickle220).

Last updated by the developer 17 Jun 2026, 21:23 UTC.

0
playing (measured 11 Aug 2026, 23:22 UTC)
226,775
lifetime visits
70%
liked (645 👍 / 282 👎)
1,695
favourites (7.5 per 1k visits)
25 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x EXP
200 R$
2x Gold
175 R$
Sword of Light
125 R$
Dominus Empyreus
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Participated in: Summer Event! · social25,521 · 0.00% win
Participated in: Festive Event! · social10,856 · 0.00% win
Participated in: Halloween Event! · social10,331 · 0.00% win
Defeated: The Watcher · progression7,141 · 0.00% win
You played UTMM: Randomized! · welcome6,186 · 0.00% win
Defeated: Sand Warrior · progression3,825 · 0.00% win
Defeated: The Savior · progression3,532 · 0.00% win
Defeated: Sunburn · progression3,414 · 0.00% win
Defeated: Headless Horseman! · progression1,632 · 0.00% win
You Defeated: Festive Knight! · progression776 · 0.00% win
Secret: Time Waster · secret559 · 0.00% win
Defeated: Insanity Dummy! [SECRET] · secret554 · 0.00% win
Defeated: Sun Dummy! · progression506 · 0.00% win
Defeated: Discipulus Fontis · progression368 · 0.00% win
Defeated: The Founder [BIRTHDAY EVENT] · progression318 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked4 October 2026 — 70 % liked24 October 2026 — 70 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:5070no change
4 Oct 2026, 07:4970no change
15 Aug 2026, 03:2070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.