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Myth Game: Go to sleep and have a Dream or Night

Myth Game: Go to sleep and have a Dream or Night

A Roblox experience owned by blue orchids!!!!!!.

AdventureENsci-fistory-drivenplatformer

Description (written by the developer; not a statement by this register)

-=[EPILEPSY WARNING]=- Myth Game (MG) follows the story of Tinfoilbot, the chosen Mythwalker. He must defeat the Martian Nation by learning the four elements, assigned by the world's leading organization, the Ender Empire. With the 13th House, Tinfoil can traverse the Mythsphere and uncover various badges, secrets, and, at the very end, the truth of his own ego. Tinfoil acts as the key player in the Reality War, and it's up to the player to choose his destiny. It's a work in progress. -=[IMPORTANT]=- Hold "SHIFT" to sprint, "K" to toggle gravity, "CTRL" to enter shiftlock. Press "Plot" for a short biography of Tinfoilbot. Press "Info" for general knowledge. For a thematic description of the game, check the trailer video's description. -=[HIGHLY RECOMMENDED]=- This game is intended to be played after experiencing Frozen Soul! https://www.roblox.com/games/5475056496/Frozen-Soul-DG >>--=[ Isn't there a Place that doesn't have a final stage? That just doesn't end? ]=--<<

Last updated by the developer 5 Jul 2026, 22:31 UTC.

0
playing (measured 11 Aug 2026, 23:05 UTC)
43,238
lifetime visits
87%
liked (252 👍 / 37 👎)
1,156
favourites (26.7 per 1k visits)
25 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

rat tip
1,442 R$
Iroha 3
325 R$
Iroha 2
200 R$
Iroha
100 R$
small tip
42 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Graffiti · other4,832 · 40.8% win
Repercussions of 707 · other1,238 · 16.3% win
Our Trepidation of SYMGOD · progression246 · 0.00% win
Graffiti 2 · other184 · 0.00% win
A Fun Questline · progression183 · 0.00% win
Inattentive Fool · other145 · 16.3% win
Arrogant Departures · other135 · 0.00% win
Sworn Enemy of Roblox · other133 · 0.00% win
What I Wish I Knew · other130 · 0.00% win
Pilot Luke · other118 · 0.00% win
Your Cautionary Tale · other103 · 8.2% win
From the peak of your insanity · other98 · 24.5% win
42 · other77 · 8.2% win
Abandoned Invention · other77 · 8.2% win
Live Neglectfully · other71 · 8.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:4787no change
15 Aug 2026, 19:3687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.