[The Portal] The Upgrade Tree Of Life [vβ5.0.12]
A Roblox experience owned by Infinistal's Studio.
SimulatorENincrementalidlecooperative
[The Portal] The Upgrade Tree Of Life [vβ5.0.12] is a simulator experience created on 2022-11-25. It currently has 33 players online. The game has accumulated 3,885,297 lifetime visits. User engagement metrics show an 82% like percentage and 13,724 favorites. The description indicates it is an incremental game featuring offline progress and cooperative mechanics.
Description (written by the developer; not a statement by this register)
-Private Servers are free and are recommended! CURRENT ENDGAME: e360M Leaves ⚙️ Join the group/server so you can discuss. -Welcome to The Upgrade Tree Of Life. Buy upgrades to get leaves. Reset and buy more upgrades for even more leaves 🌲 -This is an incremental game where numbers go up very high! ⏫ -This game relies on cooperation. Without strong teamwork, your friends can sabotage you 🤝 🌲🌲🌲 WARNING: -This game is fictional and only for fun (not for educational purposes). -This game is in early development so expect many bugs and data loss. 🌲🌲🌲 This game features: -OFFLINE PROGRESS 🛏️ -SAVING 💾 -570+ upgrades🔼 -Tons of buildings and features🔥 -4 Prestige Layers (and some minors resets) ♻️ -160 Achievements🏆 and MORE❗ Credits: -Idea: TUUT:T by Gui_Ducks; Antimatter Dimensions -Building inspiration: GCI by LethalDolphin -Library: EternityNum by FoundForces -Mostly everything was made by me (@thien1317) Extra credits in the game
Last updated by the developer 7 Aug 2026, 19:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:15 | 33 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 03:47 | 82 | no change |
| 13 Oct 2026, 03:46 | 82 | no change |
| 3 Oct 2026, 03:45 | 82 | no change |
| 23 Sept 2026, 03:38 | 82 | no change |
| 13 Sept 2026, 03:37 | 82 | no change |
| 3 Sept 2026, 03:36 | 82 | no change |
| 24 Aug 2026, 03:35 | 82 | no change |
| 14 Aug 2026, 03:34 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.