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start a newspaper company to get revenge tycoon

start a newspaper company to get revenge tycoon

A Roblox experience owned by Simple Games Inc.

TycoonENrevengebusiness simulationtycoon

start a newspaper company to get revenge tycoon is a Roblox experience in the tycoon genre, created on 2022-11-25. The game records 12,911,335 lifetime visits and 88,093 favorites. Current engagement metrics show 32 players online with an 89% like percentage. The description outlines a narrative involving starting a newspaper company for revenge.

Description (written by the developer; not a statement by this register)

you recently got fired from your previous newspaper company and you vowed to get revenge by starting your own newspaper company and buying out your old company so that you can punish the people who had fired you Update 4: QOL Changes - Improved Configure Intern settings GUI - Intern Settings and their inventory is now saved - Bike now has a mobile friendly interface - Removed the ability to reset data due to confusion - Added cooldown for spawning bikes - Bikes now use IK to attach player arms to the handle instead of a default animation - Added Portal which teleports to new game

Last updated by the developer 28 Jan 2026, 21:56 UTC.

32
playing (measured 10 Aug 2026, 16:07 UTC)
12,911,335
lifetime visits
89%
liked (27,476 👍 / 3,472 👎)
88,206
favourites (6.8 per 1k visits)
25 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0724first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Friends
499 R$
Infinite Backpack
499 R$
Faster Interns
499 R$
Infinite Printer Ink
399 R$
No Bills
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

successfully go into debt · other719,617 · 18.9% win
you did it! · other263,573 · 6.0% win
Be rich · other25,003 · 1.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4689no change
13 Aug 2026, 18:4589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.