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Bleach Primera: Classic

Bleach Primera: Classic

A Roblox experience owned by Koin Studios.

Fighting & PvPENanimecombatroleplay

Description (written by the developer; not a statement by this register)

Disclaimer: Hollows do not spawn in VIP servers. They are for dueling and fighting with your friends. Your progress will not be effected by anything done in VIP servers. This is meant to be a recreation of Bleach Primera, with the intention of recreating the majority of its assets as close as possible, while also tweaking some of it in the process. LeftALT - Shiftlock K - Skill Tree Humanoid Guide: M1 - 5 Slash Combo M2 - Spin Slash, hold to charge (block breaker, charging it does more damage) F - Block Q - Dodge Shift - Sprint, pressing Q will initiate flash step if unlocked M - Meditate, helps you unlock your Shikai and Bankai. H - Reishi Sense (Sense Hollows and Players) Hollow Guide: M1 - Attack M2 - Heavy Attack (block breaker) E - Consume, it heals you and makes you bigger, and you can evolve to higher forms by eating continuously. All assets and ideas are credited to the original creators of Bleach Primera.

Last updated by the developer 7 Aug 2026, 00:22 UTC.

0
playing (measured 11 Aug 2026, 08:07 UTC)
98,655
lifetime visits
57%
liked (232 👍 / 178 👎)
711
favourites (7.2 per 1k visits)
26 November 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stat Viewer Scroll
200 R$
Custom Clothing
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5715 August 2026 — 57 % liked25 August 2026 — 57 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:2257no change
15 Aug 2026, 11:0857first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.