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(UPD)πŸ† Easy Stud Jumps ObbyπŸ†

(UPD)πŸ† Easy Stud Jumps ObbyπŸ†

A Roblox experience owned by StudioNight.

ObbyENparkourjump power mechaniccolorful stages

Description (written by the developer; not a statement by this register)

(UPD)πŸ† Easy Stud Jumps ObbyπŸ† Stage Count: 34 πŸ‘Like and favourite the game for updates!⭐ πŸŽ‰Every level has been tested and it is sure possible!πŸŽ‰ Join our Group: https://www.roblox.com/groups/14240021/StudioNight#!/abou πŸŽ‰ If you need a game fun to play, you're in the right place :D πŸŽ‰ Invite your Friends to make it Faster ! β˜‘οΈ |πŸ‘| Like and |⭐| Favorite if you like the gameβ—β—β—πŸ˜Ž That would really help out a lot :) πŸŽ‰ Finish for a special surprise! πŸŽ‰ 🐾 | Inspired By : Obby, Parkour, Fun, Easy, Easy Obby, Parkour Obby, Stud Jumps, Stud Jumps Stages, Obstacle Course, Platformer Obby, Rainbow, Colorful, Easy Studs Jump Obby, Roblox but every second you get +1 jump power, Roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second

Last updated by the developer 19 Jan 2023, 16:46 UTC.

0
playing (measured 11 Aug 2026, 15:52 UTC)
3,487
lifetime visits
69%
liked (11 πŸ‘ / 5 πŸ‘Ž)
11
favourites (3.2 per 1k visits)
26 November 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

gravity coil
50 R$
speed coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.