Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Super Mega Fun Obby Parkour

The Super Mega Fun Obby Parkour

A Roblox experience owned by Simply Fun Games!.

ObbyENobbyparkourprize

The Super Mega Fun Obby Parkour is an obby experience created on 2022-11-26. It has accumulated 4,305,436 lifetime visits and 949,249 favorites. The current player count is 0. The experience holds an 85% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

👍LIKE FOR FREE ITEMS UPDATE! 👍🎁 👋 Welcome to The Super Mega Fun Obby Parkour ✨ 🔥Play with your friends to finish easier! 💸 Finish For a Prize 🏷️ Obby , Fun, Obby, parkour, Super fun

Last updated by the developer 21 Mar 2026, 18:19 UTC.

0
playing (measured 10 Aug 2026, 19:32 UTC)
4,305,436
lifetime visits
85%
liked (13,874 👍 / 2,473 👎)
949,202
favourites (220.5 per 1k visits)
26 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(Coming Soon) VIP
799 R$
Rainbow Carpet [SUPER OP]
748 R$
Flying Cloud [SUPER OP]
748 R$
Laser Gun [90% OFF 😎]
499 R$
Sword
148 R$
boombox
99 R$
Gravity Coil [70% OFF 😎]
89 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,520,029 · 0.00% win
Finish · progression537,685 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:5185no change
24 Aug 2026, 02:5085no change
14 Aug 2026, 02:4985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.