NEW GAME! Grow A Worm [PRE-BETA]
A Roblox experience owned by Dierich Studios.
SimulatorENsnakemultiplayergrowth mechanic
NEW GAME! Grow A Worm [PRE-BETA] is a simulator experience created on 2011-02-19. It records 15,687,665 lifetime visits and 104,541 favorites. The title holds an 82% like percentage. Currently, zero users are playing the game. The description identifies it as a multiplayer title involving avatar growth mechanics.
Description (written by the developer; not a statement by this register)
Grow A Worm is a massively popular multiplayer game where players control a ROBLOX avatar resembling a snake. Consume the multicolored pellets scattered around the map to grow in size and dominate your opponents! Please keep in mind, Grow A Worm is a BRAND NEW ROBLOX EXPERIENCE! You may or may not run into occasional bugs and glitches. We will do our best to fix any issues as soon as possible, Thank you for playing Grow A Worm! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Fan of the game? Help it out by giving it a Thumbs Up rating and a Favorite so you can play again next time! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Join https://www.roblox.com/My/Groups.aspx?gid=3083560 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ SOCIAL MEDIA - Be a LEGEND and make sure to check out Grow A Worm creators social media that you'll find below!
Last updated by the developer 7 Jun 2026, 06:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.