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Dig to Hell Simulator

Dig to Hell Simulator

A Roblox experience owned by Xiaoxixi Studio.

SimulatorENminingclickerhell theme

Dig to Hell Simulator is a simulator experience created on November 28, 2022. The game has accumulated 52,820,244 lifetime visits and 5,900,920 favorites. It maintains an 88% like percentage. Currently, zero users are playing. The title focuses on mining and digging mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Dig To Hell ⭐ UPDATE EVERY WEEKEND! 🔥 USE THE CODE: EXPLOSION AND LIKE THE GAME FOR A FREE IN-GAME BOOST! (NEW CODE ONLY WORKS IN NEW SERVERS) 👍 NEW CODE RELEASES ONCE THE GAME GETS 50,000 LIKES! Mine to Hell with Bombs! 💥 Buy Explosives! 🌟 Rebirth to gain more Bombs with every Click! Collect Pets & Reach The Hell! PREMIUM PLAYERS GET X2 SPEED & X2 WINS! Lagging? USE A FREE VIP SERVER ❤️ Tags: Mining, Bomb, Nuke, Dig, Hell, Digging, Miner, TNT, Explosion, Race, Clicker, Simulator

Last updated by the developer 13 Dec 2025, 16:25 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
52,820,244
lifetime visits
88%
liked (45,288 👍 / 6,180 👎)
5,900,428
favourites (111.7 per 1k visits)
28 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Follow my lead · other419,650 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8823 August 2026 — 88 % liked2 September 2026 — 88 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1888no change
23 Aug 2026, 14:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.