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Bomb Digging Simulator 💣

Bomb Digging Simulator 💣

A Roblox experience owned by Xiaoxixi Studio.

SimulatorENminingclickerrebirth

Bomb Digging Simulator 💣 is a Roblox experience in the simulator genre, created on 2022-11-28. The game currently has 23 players online. It has accumulated 25,374,322 lifetime visits and 2,292,046 favorites. User engagement metrics show an 87% like percentage. The description highlights mechanics involving mining, explosives, and rebirths.

Description (written by the developer; not a statement by this register)

Welcome to Bomb Digging Simulator ⭐ UPDATE EVERY WEEKEND! 👍 NEW UPDATE RELEASES ONCE THE GAME GETS 30,000 LIKES! Use code: EXPLOSION! Mine to Hell with Bombs! 💥 Buy Explosives! 🌟 Rebirth to gain more Bombs with every Click! Collect Pets & Reach The Hell! PREMIUM PLAYERS GET X2 SPEED & X2 WINS! Lagging? USE A FREE VIP SERVER ❤️ Tags: Mining, Bomb, Nuke, Dig, Hell, Digging, Miner, TNT, Explosion, Race, Clicker, Simulator

Last updated by the developer 7 Mar 2026, 21:32 UTC.

23
playing (measured 10 Aug 2026, 14:46 UTC)
25,374,322
lifetime visits
87%
liked (26,841 👍 / 3,925 👎)
2,297,403
favourites (90.5 per 1k visits)
28 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4612first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Wins
249 R$
X2 Bomb
249 R$
Auto Click
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Realize your wish! · other1,085,507 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:2387no change
12 Oct 2026, 16:2287no change
2 Oct 2026, 16:2187no change
22 Sept 2026, 16:1987no change
12 Sept 2026, 16:1787no change
2 Sept 2026, 16:1587no change
23 Aug 2026, 16:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.