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Mr SCARY'S PRISON (SCARY OBBY)

Mr SCARY'S PRISON (SCARY OBBY)

A Roblox experience owned by Exceedingly Average Obbies.

ObbyENhorrorparkourescape

Mr SCARY'S PRISON (SCARY OBBY) is an obby experience created on 2022-11-28. The game has recorded 1,377,809 lifetime visits and holds 1,080 favorites. Currently, zero users are playing. The title maintains a 56% like percentage. The description indicates the content includes flashing lights, jump scares, and loud noises.

Description (written by the developer; not a statement by this register)

You've been placed in one of the world's most secure prisons... Unfortunately, you have one of the worst guards on the shift today, Mr. Scary. This won't be so easy but... LET'S ESCAPE!! ⚠️ GAME CONTAINS FLASHING LIGHTS, JUMPSCARES, AND LOUD NOISES ⚠️ Finished Classic Mode? Try SCARY MODE! Can you escape Mr. Scary and make it through this 20 stage obby / parkour? He will be chasing you! If you enjoyed leave a like 👍 and a favorite ⭐ too please ❤️. Inspired by PlatinumFalls's obby games =)

Last updated by the developer 16 Jan 2023, 17:33 UTC.

0
playing (measured 11 Aug 2026, 02:23 UTC)
1,377,809
lifetime visits
56%
liked (290 👍 / 231 👎)
1,082
favourites (0.8 per 1k visits)
28 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[30% OFF] MEGA BUNDLE
1,650 R$
FLY
499 R$
RAINBOW CARPET
449 R$
SUPER COIL
399 R$
JETPACK
250 R$
GRAPPLE HOOK
200 R$
GRAVITY COIL
199 R$
SPEED COIL
199 R$
BALLOON
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gold Badge · other166,473 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:0956no change
14 Aug 2026, 13:0156first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.