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Superpower Simulator: Chakra

Superpower Simulator: Chakra

A Roblox experience owned by Chakra | GCraft.

SimulatorENsuperheromumbaipet combinations

Superpower Simulator: Chakra is a simulator experience created on November 28, 2022. The game has accumulated 35,466,346 lifetime visits and 298,806 favorites. Currently, 258 users are playing. The experience maintains a 92% like percentage. Players explore Mumbai landmarks while training characters and unlocking powers to oppose or join villains.

Description (written by the developer; not a statement by this register)

👍15K likes for a new code! 💪 In Superpower Simulator: Chakra you can team up with Chakra and his friends to stop villains who want to take over the streets of Mumbai! Train your character, unlock new powers, and bring villains to justice or side with them in their quest for world domination! 🔥 Your journey will let you explore Mumbai and its many famous landmarks including The Gateway of India and the Bandra Worli Sea Link. ⚡ Are you ready to become the strongest hero? Update 4: 🏋️‍♀️ Shiny Pet Combinations! 💀 New Destroyer boss! 🎁 Gamepass gifting! 📈 Small rebalances and improvements! 3K likes code: SUPER 1K likes code: 2XCOINS 🕹️ Controls (PC/Xbox): LMB / R2 - Punch Keybinds / L2 - Use Skills F / L.1 - Block Shift / L3 - Sprint 1, 2, 3 / UI - Train 🎁 JOIN THE GROUP FOR FREE DAILY CHEST REWARDS! 🐦 Follow @ChakraRoblox for exclusive codes and news regarding the game!

Last updated by the developer 31 Aug 2026, 18:25 UTC.

95
playing (measured 1 Sept 2026, 03:50 UTC)
36,000,736
lifetime visits
92%
liked (32,682 👍 / 2,760 👎)
305,364
favourites (8.5 per 1k visits)
28 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95340217.510 August 20261 September 2026
249 measurements spanning 22 days, net -215. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–377 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 249
Measured (UTC)PlayersChange
1 Sept 2026, 03:5095-33
1 Sept 2026, 02:50128-4
1 Sept 2026, 01:50132-29
1 Sept 2026, 00:50161-3
31 Aug 2026, 23:50164+10
31 Aug 2026, 22:50154-24
31 Aug 2026, 21:50178+28
31 Aug 2026, 20:50150-2
31 Aug 2026, 19:50152-14
31 Aug 2026, 18:50166-40
31 Aug 2026, 17:50206-22
31 Aug 2026, 16:50228+41
31 Aug 2026, 15:50187-36
31 Aug 2026, 14:50223-39
31 Aug 2026, 13:50262+4
31 Aug 2026, 12:50258no change
31 Aug 2026, 11:50258+14
31 Aug 2026, 10:50244+13
31 Aug 2026, 09:50231+12
31 Aug 2026, 08:50219first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1/2 Skill Cooldown
1,299 R$
1/2 Training Cooldown
799 R$
2x Coins
699 R$
Ultra Lucky
449 R$
VIP
399 R$
Ultra Pet Storage
349 R$
Starter Pack
229 R$
+2 Pet Equip
199 R$
Auto Train
199 R$
Super Lucky
199 R$
Super Pet Storage
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chakra's Mask · collection8,175,322 · 95.4% win
Boss Yama's Cape · other7,467,992 · 80.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20262 September 2026
249 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 249
Measured (UTC)% likedChange
2 Sept 2026, 15:0792no change
1 Sept 2026, 03:5092no change
1 Sept 2026, 02:5092no change
1 Sept 2026, 01:5092no change
1 Sept 2026, 00:5092no change
31 Aug 2026, 23:5092no change
31 Aug 2026, 22:5092no change
31 Aug 2026, 21:5092no change
31 Aug 2026, 20:5092no change
31 Aug 2026, 19:5092no change
31 Aug 2026, 18:5092no change
31 Aug 2026, 17:5092no change
31 Aug 2026, 16:5092no change
31 Aug 2026, 15:5092no change
31 Aug 2026, 14:5092no change
31 Aug 2026, 13:5092no change
31 Aug 2026, 12:5092no change
31 Aug 2026, 11:5092no change
31 Aug 2026, 10:5092no change
31 Aug 2026, 09:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.