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🥔 Obby But You're a Potato [UPDATE]

🥔 Obby But You're a Potato [UPDATE]

A Roblox experience owned by PenguinArmy Games.

ObbyENparkourrage gamepotato theme

🥔 Obby But You're a Potato [UPDATE] is an obby experience created on 2022-11-29. It has 31,955,799 lifetime visits, 95,075 favorites, and a 46% like percentage. Currently, 2 players are active.

Description (written by the developer; not a statement by this register)

🥔🔥 Welcome to Obby But You're a Potato! 🔥🥔 This game is sure to challenge your platforming skills and keep you on your toes. With 120 stages to conquer, you'll have plenty of obstacles too overcome and challenges to face. But don't let the difficulty get the best of you! The game is designed to be fun and enjoyable, so take a deep breath and focus on the task at hand. Don't forget to use your double jump to give yourself an extra boost, & if you ever find yourself getting frustrated, just remember that it's only a game and there's always the option to take a break and come back later. Obby But You're a Potato is a must-play for any Roblox obby fan. So give it a try, leave a 👍, and see if you have what it takes to conquer all 120 stages! *Inspired by Obby but you're a ball* Tags: Troll, Rage Obby, Troll Obby, Obby, Obby, Obby, Difficulty Chart Obby, Difficulty Chart, Obby but you're a ball, Obby but you're a Potato, difficulty chart obby parkour hard

Last updated by the developer 12 Apr 2025, 15:51 UTC.

2
playing (measured 10 Aug 2026, 16:07 UTC)
31,955,799
lifetime visits
46%
liked (22,782 👍 / 26,828 👎)
95,024
favourites (3.0 per 1k visits)
29 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Jump
398 R$
God Mode
298 R$
Gravity Coil
198 R$
VIP
99 R$
Speed Coil
98 R$
Custom Faces
68 R$
Custom Color
68 R$
Hot Potato
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome17,776,691 · 100.0% win
Tutorial · welcome10,521,845 · 100.0% win
Too Easy · other6,348,519 · 64.0% win
Easy · other4,815,614 · 72.0% win
Medium3,384,426 · 48.0% win
Challenging · other2,372,045 · 32.0% win
Difficult · other1,383,088 · 8.0% win
Hard · other936,675 · 32.0% win
Intense · other416,784 · 8.0% win
Master · other257,161 · 8.0% win
Hell · other42,714 · 0.00% win
Nightmare · other5,775 · 0.00% win
Impossible · other3,173 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4623 August 2026 — 46 % liked2 September 2026 — 46 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3246no change
23 Aug 2026, 15:1946first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.