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walltap.

walltap.

A Roblox experience owned by Walltap.

RacingENdriftingcar simulationdiscontinued

walltap. is a racing experience created on 2022-11-29. The project is officially discontinued as of 9/6/2023. It has accumulated 2,842,697 lifetime visits, 30,688 favorites, and an 81% like percentage. Current player count is zero. Credits include lead programmers @boxrum and @chedsapp, with additional contributions from @spoos_12, @Ri1ey_Dream, @jmholidae, and @BiazingAura.

Description (written by the developer; not a statement by this register)

[This project is officially discontinued as of 9/6/2023. Thank you all for you for playing!] Please support our group by purchasing car packs or donating at spawn. Thank you for all of the support. CREDITS: @boxrum @chedsapp : Lead programmers @spoos_12 : 3D asset collection & modeling @Ri1ey_Dream : General car production @jmholidae : Map optimization & quality control @BiazingAura : Digital artist tags: WALLTAP WALL TAP DRIFT ROBLOX DRIFT $OLITARY DRIFT GAME DRIFT COMP SLOT GAME SLOT CAR DRIFT GAME WALLTAP walltap. wall tap drifting ROBLOX DRIFTING DRIFTING walltap walltap.

Last updated by the developer 30 Jul 2025, 18:09 UTC.

0
playing (measured 10 Aug 2026, 20:30 UTC)
2,842,697
lifetime visits
81%
liked (7,049 👍 / 1,641 👎)
30,682
favourites (10.8 per 1k visits)
29 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Y2K D1GP PACK
300 R$
MISSILE PACK
250 R$
R34 SKYLINE
100 R$
CAR RADIO
100 R$
RB RX8
80 R$
CAR BANNER
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1M points · progression7,508 · 0.00% win
freb · other1,705 · 0.00% win
you've officially wasted your time · other483 · 0.00% win
10M points · other185 · 0.00% win
20M points · progression56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:2281no change
14 Aug 2026, 06:2181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.