The Extreme Obby
A Roblox experience owned by Moonworks!!.
ObbyENparkourdifficulty progressionplatformer
The Extreme Obby is an obby genre experience created on 2022-11-30. It records 5,261,477 lifetime visits and 8,624 favorites. The current like percentage stands at 52 percent. Zero users are playing now. The experience features progressively increasing difficulty stages within its platformer structure.
Description (written by the developer; not a statement by this register)
⭐ The Extreme Obby The Extreme Obby is a obby that progressively increases in difficulty the further you go. This platformer obby starts off very easy but you will eventually get to a point where it becomes challenging. Though difficult, all of the stages are possible. Don't give up! Ask a friend for help, or just buy a skip! 😎 JOIN OUR GROUP FOR A FREE EXCLUSIVE CHAT TAG: https://www.roblox.com/groups/10489704 👍 THUMBS UP + FAVORITE FOR MORE UPDATES! Game made by MoonWorks: https://www.roblox.com/groups/10489704 tower difficulty chart obby parkour effortless very easy medium hard difficult difficulty chart obby intense insane extreme wraparound wallhop DCO difficulty chart obby obstacles difficulty chart obby parkour obby Difficulty Chart Obby platformer obby adventure
Last updated by the developer 2 May 2024, 18:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.