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Island Defenders Testing

Island Defenders Testing

A Roblox experience owned by only friends cuz why not.

SimulatorENtestingwarstrategy

Description (written by the developer; not a statement by this register)

Experience created by : noyoneis Welcome to Island Defenders! In this experience you can test , check new features and have fun testing! Extra help : Are sharks attacking you when you swim to other islands? Use a boat to avoid them. Step on a spawner to get a boat. Boats are also pretty fast. Original Game : web.roblox.com/games/14417481101/Island-Defenders Testing Rules Please be kind to players No spamming No cheating No saying bad or mean things Please tell noyoneis for bugs How to Play: Conquer Islands. Defend the Islands as Dutch East Indies or Attack for freedom as Indonesia! If all the members of a team leaves the game while the war has not ended, then the other team win! Fight the enemies until they give up. Updates: New Map. Some stuff are now weaker. More Realistic Some powerful stuff removed Small Villages added. Running removed.

Last updated by the developer 13 Aug 2023, 06:48 UTC.

0
playing (measured 19 Aug 2026, 05:05 UTC)
435
lifetime visits
100%
liked (3 👍 / 0 👎)
0
favourites
30 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 05:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome91 · 0.00% win
Excellent trader · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.