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||:Creepypasta RP:Reborn:||{Beta}

||:Creepypasta RP:Reborn:||{Beta}

A Roblox experience owned by EVEtrials.

RoleplayENhorrorroleplayingcreepypasta

Description (written by the developer; not a statement by this register)

WARNING THIS GAME Will NOT BE UPDATED CUZ ILL UPDATE IT IN ONE SO BE PREPARED AND HAVE FUN! ' Something strange is going on in Montana... ' ' Coming soon Like the game cuz it will be awesome and fav the game cuz if one time u dont find it u will always find it in ur favorites games INFO- ( Welcome to Creepypasta RP: Reborn, a roleplaying game with a large complex character customization so you can bring your own horror stories to life. TIPS- -This game will require a decent PC. If you meet LAG reduce the quality. NOTE: This game is a remake of the previous game made by Akaroo. [STILL RECEIVES UPDATES] UPDATE- Jump- will be re fixed soon and new badge map Credits- Thank to bruciebxd for true and rebellion decals Group - https://www.roblox.com/groups/16338624/EVEtrials#!/about

Last updated by the developer 25 Jan 2023, 16:54 UTC.

0
playing (measured 16 Aug 2026, 02:08 UTC)
639
lifetime visits
51%
liked (18 👍 / 17 👎)
34
favourites (53.2 per 1k visits)
30 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The sin · progression0 · 0.00% win
True Fallen · progression0 · 0.00% win
Blessed [UNOBTAINED AT THIS MOMENT] · social0 · 0.00% win
Pre-Beta Tester Badge [POSSIBLE]0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.