Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Harmony Hills RP 🏠

Harmony Hills RP 🏠

A Roblox experience owned by Warner Music Group.

RoleplayENroleplaycelebritysocial

Harmony Hills RP is a roleplay experience created on November 30, 2022. The game has accumulated 13,675,004 lifetime visits and 45,405 favorites. It currently has zero active players. The title holds an 87% like percentage. The description highlights celebrity-themed activities such as driving cars and owning mansions.

Description (written by the developer; not a statement by this register)

Welcome to Harmony Hills, a place where YOU become a celebrity! LIKE THE GAME - COMMUNITY REWARD @ 25,000 LIKES FAVORITE THE GAME - COMMUNITY REWARD @ 40,000 FAVORITES Become famous! 🌟 Drive fancy Celebrity Cars 🚘 Start your own band 🥁 Become a Celebrity Stylist 💆🏾 Own a Mansion & throw a Party 🏠🎉 👀 And look for a sneak peak of our upcoming free UGC events! 👀 All content in-game, including any sponsored content, was developed, uploaded, and published by the game’s development team.

Last updated by the developer 14 Nov 2024, 15:18 UTC.

0
playing (measured 10 Aug 2026, 16:34 UTC)
13,675,004
lifetime visits
87%
liked (18,944 👍 / 2,893 👎)
45,384
favourites (3.3 per 1k visits)
30 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Play Harmony Hills · welcome3,225,408 · 100.0% win
Makeover! · other126,382 · 0.00% win
Doctor, please! · other31,342 · 0.00% win
Straight to Jail! · other28,212 · 0.00% win
UFO Crash! · other17,597 · 0.00% win
Bank Robber! · other10,423 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3387no change
13 Aug 2026, 18:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.