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steal games tycoon

steal games tycoon

A Roblox experience owned by Badass Experiences.

TycoonENbusiness simulationnarrative-drivengroup incentives

Steal Games Tycoon is a tycoon experience created on December 2, 2022. The game has accumulated 8,938,580 lifetime visits and 58,527 favorites. Currently, one user is playing. The title holds an 86% like percentage. The description outlines a narrative involving copying Roblox games to save a locked-up grandfather.

Description (written by the developer; not a statement by this register)

your gramps just got locked up because he was doing some risky business and you can no longer spend quality time with him. you decide to start a business copying roblox games in his RV to save him and find the truth. - JOIN GROUP FOR 5% CASH BOOST version 2.2 - MASSIVE CINEMATIC UNIVERSE UPDATE - premium players get 5% boost - people in group get 5% boost - removed kanye enjoy

Last updated by the developer 22 Dec 2024, 00:49 UTC.

1
playing (measured 10 Aug 2026, 13:52 UTC)
8,938,580
lifetime visits
86%
liked (17,391 👍 / 2,843 👎)
58,501
favourites (6.5 per 1k visits)
2 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Upload
999 R$
Faster Stealing
499 R$
Faster Slappers
499 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

bail gramps · other39,755 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0586no change
23 Aug 2026, 21:0486no change
13 Aug 2026, 21:0486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.