RO-BOTS [BETA]
A Roblox experience owned by The Lab‘s Experiment.
SurvivalENzombie apocalypselab simulationPvE/PvP
RO-BOTS [BETA] is a survival experience created on 2017-08-24. It has recorded 65,695,727 lifetime visits and 341,949 favorites. Currently, 15 users are playing. The title holds an 80% like percentage. The game is marked as discontinued.
Description (written by the developer; not a statement by this register)
🧬 Welcome to RO-BOTS 💥 Step into The World where Zombies have Took over the World and your Job is to Find a Cure, Save the World and Become the Most Powerful Researcher 🤖 Experiment. Duplicate. Infect. Escape. Push the limits of science, but beware: the infected Ro-Bots can break containment, spread chaos, and even come after YOU and other players, Make sure to keep the Lab doors Closed 🧪 Features: - Custom viruses with random effects - AI-driven robot reactions - Lab disasters and containment breaches - PvE & PvP mayhem 🆕 Latest Update Log: [This game is discontinued] 📜 Credits: https://devforum.roblox.com/t/ro-bots-f-studio-development-team-credits/3537988 🔧 NOTE: This game is in BETA, [This game is discontinued] Developed by The Labs Experiment © Tags: robio, ro-bio, virus, lab, robots, simulator, infection, outbreak, chaos, science, experiment, PvE, PvP, sci-fi, containment, survival, biotech, meme, duplication, ro-bots
Last updated by the developer 30 Dec 2025, 19:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:33 | 25 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.