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If You Fail You Get Kicked!

If You Fail You Get Kicked!

A Roblox experience owned by Mylander Studios.

ObbyENobbyeliminationhardcore

Description (written by the developer; not a statement by this register)

If You Fail You Get Kicked! 👋 Welcome to The Obby but you get KICKED if you DlE! 🍀 Good luck! 👨‍👨‍👦‍👦 Join the groups:https://www.roblox.com/groups/12723563/Mylander-Studios#!/about and https://www.roblox.com/groups/14647283/Mystery-Studios#!/about 🔥Dont Forget to Like and Favorite the game! NEW UPDATE AT 25 LIKES your like helps a lot! ty!!!!😁

Last updated by the developer 28 Feb 2025, 15:01 UTC.

0
playing (measured 12 Aug 2026, 21:37 UTC)
3,281
lifetime visits
90%
liked (19 👍 / 2 👎)
11
favourites (3.4 per 1k visits)
3 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy · progression249 · 0.00% win
Medium · progression87 · 0.00% win
Hard · progression19 · 0.00% win
Harder Easy · progression5 · 0.00% win
Impossible · other5 · 0.00% win
Harder Medium · progression4 · 0.00% win
Harder Hard · progression4 · 0.00% win
Harder Impossible · progression0 · 0.00% win
Medium 2.0 · progression0 · 0.00% win
Impossible 2.0 · progression0 · 0.00% win
Hard 2.0 · progression0 · 0.00% win
Easy 2.0 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.