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⚔ Anime Slap Wars 🛡 [β Test]

⚔ Anime Slap Wars 🛡 [β Test]

A Roblox experience owned by Tabby Cat Workshop.

Fighting & PvPENslap combatbeta testpvp arena

Description (written by the developer; not a statement by this register)

⚡⚡ New Code: ilikethisgame ⚡⚡ ⚡⚡ New Code: newmap ⚡⚡ 🎉UPD1: Occupy buff zones for mighty buffs! 🎉UPD2: Collect secret parts for limited weapons! ⚡ Welcome to Slap Wars! Let's slap, slap and slap! We r in beta test now. Plz support us and give us a like. Slap ur enemies! Slap them out the arena. Eliminate them after hanging them on the wall. 💕💕💕WEAPON SKIN COMING on 1000 likes! 💕💕💕 🙏If u like our game, plz join our group and give a like. 🎉Now just enjoy the party! Don't forget to invite ur friends! Psst: Inspired by Slap Battles. Tags: Slap, Wars, Party, Joy, Skill, Battle, Huggy Wuggy, IronMan, Ability, Attack, Noob, Weapon, Gear, Strong, Funny, PVP, Friends, PK, Power, Ragdoll

Last updated by the developer 19 Aug 2023, 12:15 UTC.

0
playing (measured 11 Aug 2026, 19:05 UTC)
175,519
lifetime visits
61%
liked (399 👍 / 254 👎)
859
favourites (4.9 per 1k visits)
4 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rubik's Cube
999 R$
Palm x5
399 R$
Palm x2
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome87,413 · 0.00% win
Grow Huge · progression3,972 · 0.00% win
Be Invincible · other3,963 · 0.00% win
Speed Up · other3,874 · 0.00% win
Donate · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.