Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Murder Drones: Not Faded Past

Murder Drones: Not Faded Past

A Roblox experience owned by Karma Studios (Official).

RoleplayENMurder DronesAnimeFan Game

Murder Drones: Not Faded Past is a roleplay experience created on 2022-12-04. The game has recorded 968,419 lifetime visits and 3,859 favorites. Currently, zero players are active. The title holds an 83 percent like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

(I Do not own any Sound or music in this game, some of the meshes that i used are free models) (the artwrok don't belong to me) (☞゚ヮ゚)☞ Murder Drones (The game may be updated in a while, or not) Murder drones by GLITCH

Last updated by the developer 8 Jun 2025, 05:32 UTC.

0
playing (measured 11 Aug 2026, 00:21 UTC)
968,419
lifetime visits
83%
liked (930 👍 / 188 👎)
3,853
favourites (4.0 per 1k visits)
4 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

There is no way you could buy this-
999 R$
Pomni and C Gamepass! wait bro what the- 💀
90 R$
Soviet Bot ☭
30 R$
Support
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello bru welcome to murder drones (idk) · welcome281,729 · 100.0% win
Unlocked "Cyn" Character. · collection7,609 · 0.00% win
Bro 100k visits 😳 (Unobtainable) · other3,985 · 0.00% win
No way... (Unobtainable) · other101 · 0.00% win
𝐸𝑟𝑟𝑜𝑟 𝑆𝑎𝑛𝑠 𝐷𝑒𝑓𝑒𝑎𝑡𝑒𝑑(Unobtainable) · progression44 · 0.00% win
EHEHEHEHEHEHE (Unobtainable) · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5383no change
14 Aug 2026, 15:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.