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Ice Cream Rush

Ice Cream Rush

A Roblox experience owned by Devs Devs Devs.

TycoonENsimulationmanagementice cream

Description (written by the developer; not a statement by this register)

Be your own boss and run an ice cream shop! 🍦 Take orders and serve over 50+ unique customers 📕 Serve every customer to earn a special reward 🪑 Buy new furniture and customize your store 🐾 Adopt pets to power up Running your own shop isn't always easy, sometimes Karen's and Darren's will visit! Made by lollypop99p and Nitra_Dev

Last updated by the developer 17 Mar 2025, 03:32 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
230,294
lifetime visits
83%
liked (1,116 👍 / 228 👎)
3,223
favourites (14.0 per 1k visits)
5 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Ice Cream Rush · welcome161,712 · 0.00% win
First Customer Served · progression129,199 · 0.00% win
100 Customers Served · progression8,958 · 0.00% win
1000 Customers Served · progression212 · 0.00% win
10,000 Customers Served · progression22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:3283no change
15 Aug 2026, 03:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.