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[ROCA]ROCA Army Base

[ROCA]ROCA Army Base

A Roblox experience owned by [ROCA] Republic of China Army中華民國陸軍.

RoleplayZHmilitary simulationroleplaytactical training

Description (written by the developer; not a statement by this register)

🎯Welcome to the Republic of China Army Base🎯 ❗️Join the Republic of China Army today! ❗️ https://www.roblox.com/groups/13172043/ROCA-Republic-of-China-Army#!/about How to play Participate in training, join departments and strive to be promoted to leader, lead soldiers to be the strongest force! Traditional中文: Tags(ignore) Military, Roleplay, Taiwan, ROCA, Republic of China, War, Fort, Base, Tactical Military, Role-playing, Taiwan, ROCA, Republic of China, War, Fort, Base, Tactics

Last updated by the developer 9 Aug 2026, 11:20 UTC.

0
playing (measured 10 Aug 2026, 21:07 UTC)
267,851
lifetime visits
66%
liked (448 👍 / 234 👎)
666
favourites (2.5 per 1k visits)
5 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RPG-7
1,975 R$
M82A1 GAMEPASS
1,650 R$
M249
1,250 R$
BAS-P(少女塗裝系列)
1,150 R$
M870
900 R$
熱能武士刀
850 R$
AWP
675 R$
MP5SD
525 R$
AKM(少女塗裝版)
450 R$
M4a1
350 R$
動畫擴充包
300 R$
AK47
300 R$
AKM (塗裝)
300 R$
解放軍東部戰線 PlA Raider GAMEPASS 特價(原價250R)
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chosen!!!!! · other19 · 0.00% win
What does it seem to see? · other15 · 0.00% win
You met the President of China · other0 · 0.00% win
Have you met the President of Taiwan!? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked25 August 2026 — 66 % liked4 September 2026 — 66 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:1666no change
25 Aug 2026, 02:1966no change
15 Aug 2026, 02:0466first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.