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[New💎] Magnet Champions

[New💎] Magnet Champions

A Roblox experience owned by Super Alpha Studio.

SimulatorENsimulatorchristmas eventpet collection

Description (written by the developer; not a statement by this register)

⚡️ Welcome to Magnet Champions Simulator! 🧲 🌈NEW Christmas Event Happening Right Now🌈 📢 Join Group for Daily Chest and Codes 📢 ✅ Use code "UpdateLog!" ✅ 🗺️ Find the last world first by exploring new worlds! 🐶 Obtain fantastic pets from within and beyond our world! 💰 Gather the coins that are strewn about.  🧲 Buy and use new, more powerful magnets! ✨The choices are infinite! 🎭Co Owners: @BigJoeyy12 & @Maliksilver28 🔌Scripter: @xRuben_Alonsox 🎁 Current Update: 🐾New Pets and V.I.P Pets and Seasonal 🌀 Rebirths, Upgrades, and Diamonds are updated! 👾 New Rarities! (Mythic, Exclusive, Seasonal, V.I.P) 💜 New Player Titles 🔮 Pet prices are updated!

Last updated by the developer 4 Jun 2026, 06:04 UTC.

0
playing (measured 13 Aug 2026, 17:36 UTC)
684
lifetime visits
77%
liked (10 👍 / 3 👎)
9
favourites (13.2 per 1k visits)
5 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Swaggy Status
9,999 R$
V.I.P
399 R$
Triple Hatch
399 R$
2x Rebirths
399 R$
2x Coins
349 R$
Auto Hatch
299 R$
2x Diamonds
299 R$
Cheaper Rebirths
299 R$
Instant Hatch
199 R$
2x Luck
149 R$
2x Speed
99 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome398 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.