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Havbic's RPG

Havbic's RPG

A Roblox experience owned by Rolock.

RacingENmultiplayer RPGboss fightingarmy building

Description (written by the developer; not a statement by this register)

Explore different worlds in different time-lines with your friends, slay each boss to get stronger and grow your own army to fight along-side you. How to play: ⚔️ Buy Swords, Rockets, Magical Staffs 🧙‍♂️ Spin for mythical classes with perks 💪 Upgrade strength by leveling up 🗺️ Explore over 15 worlds 🧟‍♂️ Grow your own army ❗ WARNING: This game is very hard to progress, it is intended that way so only SKILLED players are able to reach the top... Tags: Dungeon Quest, RPG, infinite, random, PVP, sword, classic, action, sword fight, NPCS, rocket, bomb, adventure

Last updated by the developer 2 May 2026, 18:02 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
17,616
lifetime visits
81%
liked (69 👍 / 16 👎)
3,777
favourites (214.4 per 1k visits)
5 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Advanced Quester
28,125 R$
Ultra Luck!
2,143 R$
SUPER VIP
800 R$
Larger Bag
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,050 · 0.00% win
Forest · progression1,702 · 0.00% win
Snowy Mountain · progression537 · 0.00% win
Master of forest · progression204 · 0.00% win
King Of Null · secret0 · 0.00% win
The Reaper · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.