π°πCambodia Street
A Roblox experience owned by ZeeLite.
Social & hangoutENsocial hangoutcultural roleplaycommunity hub
Cambodia Street is a social-hangout experience created on 2022-12-06. It has recorded 861,823 lifetime visits and 572 favorites. The current player count is 0. The experience holds a 25% like percentage.
Description (written by the developer; not a statement by this register)
π°π Welcome to Cambodia Street on Roblox! π°π Step into a vibrant virtual world made especially for Cambodian players and anyone who wants to experience the fun, humor, and chill vibes of Cambodian online culture. Whether you're here to unwind, socialize, or just vibe with your crew this is your space. π What Makes Cambodia Street Special: Chill & Relaxed Environment β Sit back, relax, and enjoy the atmosphere. Hang Out with Friends β Make memories, laugh, and connect with people just like you. Celebrate Khmer Identity β Proudly made for the Cambodian community to express and enjoy their culture. β οΈ Community Rules (Read Before Playing): No Admin Abuse β Respect other players. If someone asks you to stop, listen and stop. No Disrespect β Racism, trolling, inappropriate usernames, or harassment of any kind will lead to a ban. Keep It Positive β This is a safe, friendly zone. Letβs keep it fun and non-toxic for everyone!
Last updated by the developer 8 Jan 2026, 04:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.