Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
+1 Strength Every Second πŸ’ͺ

+1 Strength Every Second πŸ’ͺ

A Roblox experience owned by Strong Bull Studios.

SimulatorENincrementalboss fightgrowth mechanic

Description (written by the developer; not a statement by this register)

πŸ‘ NEW UPDATE AT 5,000 LIKES! πŸ† Welcome to +1 Strength Every Second! Fight Bosses, Gain Wins and more! πŸ’Ύ PROGRESS SAVES! Favourite the game so you can remember to play again later. 🌟 If you have Premium, you get +2 Strength every second. Tags: fight, roblox but every second you get +1 strength, roblox but you get +1 strength every second, get buff, huge, massive, big, grow, every second, obby, obby tower

Last updated by the developer 4 Apr 2024, 19:47 UTC.

0
playing (measured 10 Aug 2026, 21:50 UTC)
162,953
lifetime visits
89%
liked (487 πŸ‘ / 59 πŸ‘Ž)
336
favourites (2.1 per 1k visits)
6 December 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
299 R$
2X Strength
298 R$
Triple Hatch
259 R$
2X Wins
198 R$
+25 Storage
169 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome118,287 Β· 0.00% win
Island 1 Β· progression40,371 Β· 0.00% win
Island 2 Β· progression13,158 Β· 0.00% win
Island 3 Β· progression2,566 Β· 0.00% win
Island 4 Β· progression1,669 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.