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😡Stairs Of RAGE!

😡Stairs Of RAGE!

A Roblox experience owned by EQ Experience Studios.

ObbyENstairssabotageclimb

😡Stairs Of RAGE! is an obby experience created on 2022-12-06. It has 154,686,630 lifetime visits and 2,714,566 favorites. Currently, 8 players are active. The game holds a 74% like percentage. Tags include Climb, Obby, and Platformer.

Description (written by the developer; not a statement by this register)

🚨 New update - gifting system, limited time items and festive spin! ⭐Welcome to 😠Stairs Of RAGE!! ⚠️Other players will try to sabotage you as you climb up the stairs, be careful! The round will reset every 8 minutes, make it to the top first to sabotage others! Tags: Climb, Obby, Fun, Colour, Color, Platformer, Rainbow, Fighting

Last updated by the developer 15 Apr 2026, 16:07 UTC.

8
playing (measured 10 Aug 2026, 14:03 UTC)
154,686,630
lifetime visits
74%
liked (244,438 👍 / 85,490 👎)
2,712,832
favourites (17.5 per 1k visits)
6 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Periastron
2,500 R$
Grimgold Periastron
1,500 R$
Azure Periastron
1,500 R$
Ivory Periastron
1,500 R$
Amethyst Periastron
1,500 R$
Crimson Periastron
1,250 R$
X2 Wins
495 R$
Rainbow Flying Carpet
450 R$
Fling Glove
450 R$
Electrocuter
300 R$
Gravity Coil
150 R$
Speed Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

😡Stairs Of RAGE! · progression54,552,956 · 55.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7423 August 2026 — 74 % liked2 September 2026 — 74 % liked12 September 2026 — 74 % liked22 September 2026 — 74 % liked12 October 2026 — 74 % liked22 October 2026 — 74 % liked1 November 2026 — 74 % liked23 August 20261 November 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:0474no change
22 Oct 2026, 13:0374no change
12 Oct 2026, 13:0274no change
22 Sept 2026, 12:5374no change
12 Sept 2026, 12:5274no change
2 Sept 2026, 12:5174no change
23 Aug 2026, 12:4874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.