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Nextbot Survival  [Discontinued]

Nextbot Survival [Discontinued]

A Roblox experience owned by Luki's World.

Description (written by the developer; not a statement by this register)

Rules: No hacking/exploiting No abusing Do not be annoying No lagging/bugging server No begging for admin If you break any of these rules, then you will get permanently banned from the game. if it was accidental, or you did it because you were forced by someone, then tell me in my group or notify me, and if you were forced by someone, then we will ban the person. My Profile: https://www.roblox.com/users/2833660339/profile Special Thanks to: Jay ❗ ● If you get caught while exploiting, then you will be PERMANENTLY BANNED, and you cannot do anything against it! Jay: https://www.roblox.com/users/1387708180/profile --Update-- + Added Christmas ? More will be here soon for christmas! -Important- You are an Admin and dont know how to open exploit mayhem panel? Just click the green button on the buttom right corner on your screen.

Last updated by the developer 5 Oct 2024, 16:57 UTC.

0
playing (measured 8 Sept 2026, 10:35 UTC)
379
lifetime visits
29%
liked (2 👍 / 5 👎)
2
favourites (5.3 per 1k visits)
6 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 10:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Omnipass
8,455 R$
Jeff Shop Access (Price higher)
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Creator · progression31 · 0.00% win
Curios Light Crucifix · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.