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Sword Evolution

Sword Evolution

A Roblox experience owned by Icy Frosty.

Fighting & PvPENsword fightingrebirth mechanicpet collection

Sword Evolution is a fighting-pvp experience created on 2022-12-06. It has accumulated 18,377,162 lifetime visits and 90,198 favorites. The game holds a 94% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

👍 THUMBS UP, ✨ Join the GROUP and ⭐ add FAVORITE for free GREEN LIGHTSABER! ✨ Join the GROUP and FAVORITE the game! JOIN THE GROUP: https://www.roblox.com/groups/16361329 🚀 Premium players get x2 Damage! ⚔️ Fight and become the strongest! 💪 Unlock new swords as you gain strength! 🔁 Rebirth to get even stronger! 🐾 Collect Pets to help you in battle! 👍 LIKE and FAVORITE for more updates!

Last updated by the developer 11 May 2025, 17:01 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
18,377,162
lifetime visits
94%
liked (99,828 👍 / 5,914 👎)
90,158
favourites (4.9 per 1k visits)
6 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Eggs
299 R$
Auto Clicker
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,254,225 · 0.00% win
No Mercy · other2,794,867 · 0.00% win
Boss Defeater · progression2,766,072 · 0.00% win
Reigning Champion · progression2,521,045 · 28.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1994no change
23 Aug 2026, 17:0394no change
13 Aug 2026, 17:0194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.