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[EVENT] Goofy Tower Defense

[EVENT] Goofy Tower Defense

A Roblox experience owned by Goober іnc..

Tower defenseENTower DefenseRemilia ScarletSurvival

[EVENT] Goofy Tower Defense is a tower-defense experience created on 2022-12-07. It has accumulated 5,773,800 lifetime visits and 18,400 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description notes beta status and specific event modes.

Description (written by the developer; not a statement by this register)

Keep in mind that there is x2 EXP Weekends! - EVENT - Send Remilia Scarlet and her mansions inhabitants' back where they belong! - SURVIVAL - New gamemode: Blizzard! New gamemode: Revenant! New gamemode: Beginner! This game is in BETA! If you encounter bugs let us know in the community server Devs: AceGrimwood: Owner / Scripter ZachWicks: Lead Scripter & Ui Designer DiamondKid: Lead Animator / Modeler Rxploiter: Lead Builder ZipFishu: Concept Artist

Last updated by the developer 17 Jul 2026, 17:52 UTC.

0
playing (measured 10 Aug 2026, 21:38 UTC)
5,773,800
lifetime visits
90%
liked (15,167 👍 / 1,745 👎)
18,323
favourites (3.2 per 1k visits)
7 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Plus
600 R$
4th Tower Slot
400 R$
VIP
250 R$
Quick Spin
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other540,864 · 0.00% win
Suspicious · other58,227 · 0.00% win
Level 50 · progression25,901 · 0.00% win
Level 100 · progression14,295 · 0.00% win
Level 200 · progression10,033 · 0.00% win
Gubby Victory! · other2,707 · 0.00% win
Warmind · other574 · 0.00% win
Dregs of the Manor (easy) · progression477 · 15.4% win
Core Defender · other246 · 0.00% win
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA · other235 · 0.00% win
Gubby Revenant Victory! · progression155 · 0.00% win
SamTastic · other100 · 0.00% win
gubby blizzard victory · progression84 · 0.00% win
Alpha Tester · other75 · 0.00% win
Core Finality · other47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:3690no change
3 Oct 2026, 00:3490no change
23 Sept 2026, 00:3490no change
13 Sept 2026, 00:3390no change
3 Sept 2026, 00:3290no change
14 Aug 2026, 00:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.