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STAGING

STAGING

A Roblox experience owned by Neura.

OtherENtesting environmentstagingupdates

Description (written by the developer; not a statement by this register)

This is not the real Clip It! This is a testing environment for upcoming updates and content, anything you post here may or may not be removed. Play the real game here: https://www.roblox.com/games/11765402359/Clip-It

Last updated by the developer 7 Aug 2026, 23:45 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
8,426
lifetime visits
83%
liked (68 👍 / 14 👎)
126
favourites (15.0 per 1k visits)
7 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💜 Phonk Pack 1 (24 Songs + 5 Dances)
399 R$
⚡ Energy Pulse Filter
99 R$
🎃 Horror Theme Pack
1 R$
🥊 Action Theme Pack
1 R$
💃 Influencer Theme Pack
1 R$
🌹 K Pop Dance Pack 1
1 R$
Five Minute Clip Length
1 R$
💢 Anime Theme Pack
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Clip Rookie · welcome147 · 0.00% win
Connected Friend · social8 · 0.00% win
[ Content Deleted ] · progression8 · 0.00% win
Tix #2 · other8 · 0.00% win
Tix #1 · other4 · 0.00% win
Token #3 · other4 · 0.00% win
Tix #3 · other3 · 0.00% win
Token #1 · other3 · 0.00% win
Tix #4 · other3 · 0.00% win
Tix #7 · other3 · 0.00% win
The Hunt Token Quest · progression2 · 0.00% win
Tix #5 · other2 · 0.00% win
M3GAN - Utility · other2 · 0.00% win
Tix #10 · collection2 · 0.00% win
Tix #9 · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8317 August 2026 — 83 % liked27 August 2026 — 83 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 13:1783no change
17 Aug 2026, 13:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.