Railroad Crossing Simulator
A Roblox experience owned by Pyramus Studios.
SimulatorENsimulationtrainsrealistic
Railroad Crossing Simulator is a simulator experience created on December 8, 2022. The game has accumulated 671,440 lifetime visits and 1,319 favorites. It currently has 1 player online. The title holds a 68% like percentage. Development updates ceased after August 5th, with only major bug fixes permitted thereafter.
Description (written by the developer; not a statement by this register)
Welcome to Railroad Crossing Simulator! Here you can interact with realistically designed crossings from many different countries in the world with different lights, bells, and gates! We put our dedication to making our game more fun and available for everyone! Happy railroading! Leave a like and favorite if you enjoy our game! This game is no longer being updated after August 5th besides major bug fixes. We want to thank you for supporting RRCS for over 5 years! Join us for the final update celebration! Date is TBD -- Chat Tags: Red = Founder/Co-Founder Blue = Development Director/Developer Green = Senior Admin/Junior Admins/Mods/Ambassadors/Other Staff Purple = Beta Tester/Premium Gamepass Tags: Railroad Crossing Simulator, RRCS, Railroad RCS Railway Crossing Simulator, Level Crossing Simulator, Railway crossing sim, Railroad Crossing sim
Last updated by the developer 4 Aug 2026, 04:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 18:48 | 68 | no change |
| 14 Aug 2026, 18:45 | 68 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.