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Railroad Crossing Simulator

Railroad Crossing Simulator

A Roblox experience owned by Pyramus Studios.

SimulatorENsimulationtrainsrealistic

Railroad Crossing Simulator is a simulator experience created on December 8, 2022. The game has accumulated 671,440 lifetime visits and 1,319 favorites. It currently has 1 player online. The title holds a 68% like percentage. Development updates ceased after August 5th, with only major bug fixes permitted thereafter.

Description (written by the developer; not a statement by this register)

Welcome to Railroad Crossing Simulator! Here you can interact with realistically designed crossings from many different countries in the world with different lights, bells, and gates! We put our dedication to making our game more fun and available for everyone! Happy railroading! Leave a like and favorite if you enjoy our game! This game is no longer being updated after August 5th besides major bug fixes. We want to thank you for supporting RRCS for over 5 years! Join us for the final update celebration! Date is TBD -- Chat Tags: Red = Founder/Co-Founder Blue = Development Director/Developer Green = Senior Admin/Junior Admins/Mods/Ambassadors/Other Staff Purple = Beta Tester/Premium Gamepass Tags: Railroad Crossing Simulator, RRCS, Railroad RCS Railway Crossing Simulator, Level Crossing Simulator, Railway crossing sim, Railroad Crossing sim

Last updated by the developer 4 Aug 2026, 04:04 UTC.

1
playing (measured 11 Aug 2026, 03:04 UTC)
671,440
lifetime visits
68%
liked (383 👍 / 177 👎)
1,320
favourites (2.0 per 1k visits)
8 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
209 R$
Exclusive Crossing Expansion Pack
159 R$
Crossing Technician
59 R$
Dog
49 R$
New Zealand Crossings
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Co-Founder · other227 · 0.00% win
Completed Summer 2023 Event Obby! · progression94 · 0.00% win
Meet the Founder · welcome92 · 0.00% win
EA-Beta Tester · other35 · 0.00% win
Completed Summer 2024 Event Obby! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:4868no change
14 Aug 2026, 18:4568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.