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Among Us Elevator PoppyPlaytime,Wednesday,Megan

Among Us Elevator PoppyPlaytime,Wednesday,Megan

A Roblox experience owned by _LUVE_.

OtherENhorrormashupfan-game

Among Us Elevator PoppyPlaytime,Wednesday,Megan is an 'other' genre Roblox experience created on December 9, 2022. The game has accumulated 569,627 lifetime visits and holds 453 favorites. Currently, zero players are active. The title reflects a 67% like percentage based on user engagement metrics recorded in the index.

Description (written by the developer; not a statement by this register)

make sure to like👍 and favorite⭐ the game for more updates to be made ( next update at 40 likes, 100 favorites) Wednesday, WEDNESDAY, wednesday. Elevator ,Elevator , Free admin , Brookhaven , BrookhavenRp wednesday wednesday wednesday, Bloxburg, Adopt me, Pls donate, fun, fun games, games, stranger things, PoppyPlaytime, Rainbow Friends, Among us, Among us, FNF, FnF, The FnF Elevator

Last updated by the developer 31 May 2024, 12:10 UTC.

0
playing (measured 11 Aug 2026, 02:00 UTC)
569,627
lifetime visits
67%
liked (169 👍 / 83 👎)
453
favourites (0.8 per 1k visits)
9 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

rainbow magicCarpet
450 R$
Head Admin Commands
250 R$
Jet Pack
190 R$
speed coil
145 R$
gravity coil
135 R$
BoomBox
100 R$
VIP
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome348,210 · 0.00% win
### Floors · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.