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[🔥ABILITYS] Tower of Parkour🎃

[🔥ABILITYS] Tower of Parkour🎃

A Roblox experience owned by PRO STUDlO.

AdventureENparkourtower climbabilitys

Description (written by the developer; not a statement by this register)

Are you able to reach the top before the time runs out?🕒 Each round has a different tower to climb.🏯 Will you be able to beat all the towers in Tower of Parkour?⚔️ Explore all the Coin Parcours that this Tower has to offer!🗺️ Thumbs up for more updates👍 Favourite and follow the game, so you don‘t miss any updates⭐️ Next Code at 3K Visits Next Code at 30 Likes Code: Rings - extra Rings⭕ Code: 2Kvisits - extra Coins💰 Code: 1.5Kvisits - extra Coins💰 Code: 1Kvisits - extra Coins💰 Code: 25likes - extra Coins💰 Code: 20likes - extra Coins💰 Tower of Parkours [Update Log]: - Abilitys - Stamina Bar - bug fixes🛠️

Last updated by the developer 29 Dec 2024, 21:06 UTC.

0
playing (measured 12 Aug 2026, 17:53 UTC)
2,610
lifetime visits
88%
liked (30 👍 / 4 👎)
13
favourites (5.0 per 1k visits)
9 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
330 R$
Gravity Coil
190 R$
Speed Coil
109 R$
Double Coins
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Win · progression25 · 0.00% win
10 Wins · progression7 · 0.00% win
100 Wins · progression3 · 0.00% win
Level 1 · progression1 · 0.00% win
1000 Wins · progression1 · 0.00% win
Level 10 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.